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  • Home (current)
  • Champions
  • Items
  • Runes
  • Leagues
  • Art
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Choose map: The Twisted Treeline Summoner's Rift Howling Abyss Teamfight Tactics Nexus Blitz
The Twisted Treeline
  • All
  • Abilityhaste
  • Active
  • Armor
  • Armor penetration
  • Attack speed
  • Aura
  • Boots
  • Consumable
  • Cooldown reduction
  • Critical strike
  • Damage
  • Gold per
  • Health
  • Health regen
  • Jungle
  • Lane
  • Lifesteal
  • Magic penetration
  • Mana
  • Mana regen
  • Nonboots movement
  • On hit
  • Slow
  • Spell block
  • Spell damage
  • Spell vamp
  • Stealth
  • Tenacity
  • Trinket
  • Vision

Slightly increases Movement Speed

Slightly increases Mana Regen

Slightly increases Health Regen

Greatly increases Health

Increases critical strike chance

Moderately increases Ability Power

Increases Mana

Increases Health

Slightly increases Armor

Greatly increases Armor

Slightly increases Magic Resist

Slightly increases Attack Damage

Moderately increases Attack Damage

Greatly increases Attack Damage

Provides damage against Monsters and Mana Regen in the Jungle

Provides damage and life steal versus Monsters

Slightly increases Attack Speed

Greatly increases Attack Speed

Slightly increases Critical Strike Chance

Slightly increases Ability Power

Basic attacks restore Health

Good defensive starting item

Good starting item for attackers

Good starting item for casters

Moderately increases Magic Resist

Greatly increases Ability Power

Provides damage and Life Steal on hit - Killing minions grant bonus Gold

Grants Attack Damage and Cooldown Reduction

Grants Health and Immolate Aura

Grants Ability Power and periodically empowers your Spells

Grants Attack Damage and Cooldown Reduction

Grants Health and Immolate Aura

Grants Ability Power and periodically empowers your Spells

Increases Attack Speed and deals damage based on the target's Health

Increases Attack Speed and deals damage based on the target's Health

Consume to restore Health over time

Consume to restore Mana over time

Attack speed and a chargable magic hit

Restores Health over time. Refills at shop.

Restores Health and Mana over time - Refills at shop and has increased capacity

Restores Health and Mana over time and boosts combat power - Refills at Shop

Enhances Movement Speed near turrets

Temporarily increases defenses. Leaves a trail for allies to follow.

Temporarily grants Ability Power and Bonus Damage to champions and turrets.

Temporarily grants Attack Damage and heals you when dealing physical damage to champions.

Consume to restore Health over time

Consume to gain a short window of power.

Temporarily increases defenses. Leaves a trail for allies to follow.

Temporarily grants Ability Power and Bonus Damage to champions and turrets.

Temporarily grants Attack Damage and heals you when dealing physical damage to champions.

Filled with gold

Activate to become invincible but unable to take actions

Upgrades to stopwatch

Activate to become invincible but unable to take actions

Nearby enemies take more magic damage

Increases Ability Power based on maximum Mana

Increases Attack Damage based on maximum Mana

Enhances Movement Speed and Attack Speed

Increases Ability Power based on maximum Mana

Increases Attack Damage based on maximum Mana

Enhances Movement Speed and reduces the effect of slows

Spend Mana to recover Health

Enhances Movement Speed and magic damage

Basic attacks slow enemies

Increases Armor and Cooldown Reduction

Basic attacks create a slow field after spell cast

Greatly increases Health, Mana, and Ability Power

Increases Mana and Health Regeneration

Greatly increases Health, Mana, and Ability Power

Activate to fire icy bolts to slow enemies

Massively enhances critical strikes

Overcomes enemies with high Health recovery and Armor

Overcomes enemies with high Armor

Overcomes enemies with high health and armor

Attacks and kills give a small burst of speed

Move faster while attacking enemies and gain a shield when on low health.

Enhances Movement Speed and reduces incoming basic attack damage

Grants you and your ally bonuses when you cast your ultimate.

Attack Damage and stacking Health on Unit Kill

Shields against large bursts of damage

Grants a bonus to next attack after spell cast

Increases Health and healing effects

Increases Health and Cooldown Reduction

High armor. Constantly deals damage to nearby enemies. Immobilize enemies to release a wave of damaging flame

Increases maximum Mana as Mana is spent

Dealing physical damage to enemy champions reduces their Armor

Grants Attack Damage, Life Steal and Life Steal now overheals

Increases maximum Mana as Mana is spent

Melee attacks hit nearby enemies, dealing damage and restoring Health

Melee attacks hit nearby enemies

Tons of Damage

Grants massive Health and Health Regen

Ranged attacks fire two bolts at nearby enemies

Slight bonuses to Critical Strike Chance, Movement Speed and Attack Speed

Movement builds charges that release chain lightning on basic attack

Massively increases Ability Power and can be activated to enter stasis

Resist magic damage and claw your way back to life.

Movement builds charges that release a sieging fire attack on release

Tremendously empower other Energized effects.

Grants a bonus to next attack after spell cast

Increased Attack Speed and Cooldown Reduction

Periodically blocks enemy abilities

Reduces Armor of nearby enemies

Grants Armor and Magic Resistance

Activate to heal allies and damage enemies in an area

Increases Ability Power and Cooldown Reduction

Partner with an ally to protect each other

Massively increases Armor and slows enemy basic attacks

Increases Movement Speed and reduces duration of disabling effects

Increases Ability Power and Movement Speed

Increases Heal and Shield Power, Mana Regeneration, and Cooldown Reduction

Increases Attack Speed, Ability Power, and Cooldown Reduction

Abilities slow enemies

Greatly enhances Movement Speed when out of combat

Overcomes enemies with high health gain

Attack Damage and Cooldown Reduction

Increases Attack Damage and Lethality

Increases magic damage

Increases magic damage

Activate to remove all crowd control debuffs and grant massive Movement Speed

Activate to remove all crowd control debuffs

Activate to greatly increase Movement Speed

Greatly increases defenses, activate to slow nearby enemies

Activate to deal magic damage and slow target champion

Increases Ability Power. Deal bonus magic damage on attack periodically.

Increases Attack Damage and Ability Power, activate to slow a target

Deals additional physical damage when ambushing enemies

Spell damage burns enemies for a portion of their Health

Activate to dash forward and unleash a fiery explosion

Deals damage based on target's Health, can steal Movement Speed

Increases Attack Damage and Magic Resist

Grants bonus Attack Damage when Health is low

Increases Movement Speed and Cooldown Reduction

Reduce damage taken from champions by a flat amount. Attack while near multiple enemy champions to increase this amount for a short time.

Increases magic damage

Improves defense and reduces duration of disabling effects

Deal damage to empower your heals and shields

Activate to shield nearby allies from damage

Increases Armor and Ability Power

Greatly increases defense near multiple enemies.

Reduces damage from repeated spells and effects.

Allows Viktor to improve an ability of his choice

Allows Viktor to improve an ability of his choice

Allows Viktor to improve an ability of his choice

Increases Ability Power and can be upgraded to improve Viktor's abilities

Improves defense and grants regeneration upon being damaged

Activate to remove all disabling effects from an allied champion

Increases Ability Power, Mana, and Cooldown Reduction

Grants gold and mana when nearby minions die that you didn't kill

Grants gold and mana when nearby minions die that you didn't kill

Increases Health / Mana Regeneration and Cooldown Reduction. Activate to speed up nearby allies.

Kill minions periodically to heal and grant gold to a nearby ally

Periodically kill enemy minions to heal and grant gold to a nearby ally

Shield an ally from damage based on your Health

Grants gold when you damage enemies

Grants gold when you damage an enemy

Sends out seeking wraiths that track hidden enemies and slow them

Activate to reveal a nearby area of the map

Massively enhances critical strikes

Constantly deals damage to nearby enemies

Nearby enemies take more magic damage

Dealing physical damage to enemy champions reduces their Armor

Activate to heal allies and damage enemies in an area

Activate to shield nearby allies from damage

Tons of Damage

Massively increases Ability Power and can be activated to enter stasis

Basic attacks create a slow field after spell cast

Activate to greatly increase Movement Speed

Deals damage based on target's Health, can steal Movement Speed

Increases Ability Power, Mana, and Cooldown Reduction

Shield and heal effects on other units grant both of you Attack Speed and their attacks deal additional on-hit magic damage.

Kalista's spear that binds an Oathsworn Ally.

Kalista's spear that binds an Oathsworn Ally.

Lets your Smite slow Champions

Lets your Smite mark Champions, giving you combat power against them.

Build momentum as you move around then smash into enemies.

Deals area of effect damage based on owner's health

Grants Health and Immolate Aura

Grants Health, Mana, and Armor. Activate to speed towards enemies and slow them.

Grants Health and Health Regen

Restores Mana upon levelling up.

Trades incoming damage now for incoming damage later

Periodically blocks enemy abilities

Cannon Barrage gains extra waves

Cannon Barrage fires a mega-cannonball

Cannon Barrage hastes allies

Increases Ability Power and Movement Speed

Stores nearby spellcasts and can consume them to grant Movement Speed and Ability Power.

Increases magic damage

Summoner's Rift
  • All
  • Abilityhaste
  • Active
  • Armor
  • Armor penetration
  • Attack speed
  • Aura
  • Boots
  • Consumable
  • Cooldown reduction
  • Critical strike
  • Damage
  • Gold per
  • Health
  • Health regen
  • Jungle
  • Lane
  • Lifesteal
  • Magic penetration
  • Mana
  • Mana regen
  • Nonboots movement
  • On hit
  • Slow
  • Spell block
  • Spell damage
  • Spell vamp
  • Stealth
  • Tenacity
  • Trinket
  • Vision

Slightly increases Movement Speed

Slightly increases Mana Regen

Slightly increases Health Regen

Greatly increases Health

Increases critical strike chance

Moderately increases Ability Power

Increases Mana

Increases Health

Slightly increases Armor

Greatly increases Armor

Slightly increases Magic Resist

Slightly increases Attack Damage

Moderately increases Attack Damage

Greatly increases Attack Damage

Provides damage against Monsters and Mana Regen in the Jungle

Provides damage and life steal versus Monsters

Slightly increases Attack Speed

Greatly increases Attack Speed

Slightly increases Critical Strike Chance

Slightly increases Ability Power

Basic attacks restore Health

Good defensive starting item

Good starting item for attackers

Good starting item for casters

Moderately increases Magic Resist

Greatly increases Ability Power

Provides Ability Power and Mana. Increases in power as you kill enemies.

Provides damage and Life Steal on hit - Killing minions grant bonus Gold

Grants Attack Damage and Cooldown Reduction

Grants Health and Immolate Aura

Grants Ability Power and periodically empowers your Spells

Grants Attack Damage and Cooldown Reduction

Grants Health and Immolate Aura

Grants Ability Power and periodically empowers your Spells

Increases Attack Speed and deals damage based on the target's Health

Increases Attack Speed and deals damage based on the target's Health

Consume to restore Health over time

Consume to restore Mana over time

Attack speed and a chargable magic hit

Restores Health over time. Refills at shop.

Restores Health and Mana over time - Refills at shop and has increased capacity

Restores Health and Mana over time and boosts combat power - Refills at Shop

Enhances Movement Speed near turrets

Used to disable wards and invisible traps in an area.

Use to temporarily provide vision in an area

Grants increased range and reveals the targetted area

Temporarily increases defenses. Leaves a trail for allies to follow.

Temporarily grants Ability Power and Bonus Damage to champions and turrets.

Temporarily grants Attack Damage and heals you when dealing physical damage to champions.

Consume to restore Health over time

Consume to gain a short window of power.

Activate to speed up nearby allies.

Temporarily increases defenses. Leaves a trail for allies to follow.

Temporarily grants Ability Power and Bonus Damage to champions and turrets.

Temporarily grants Attack Damage and heals you when dealing physical damage to champions.

Filled with gold

Activate to become invincible but unable to take actions

Upgrades to stopwatch

Activate to become invincible but unable to take actions

Nearby enemies take more magic damage

Increases Ability Power based on maximum Mana

Increases Attack Damage based on maximum Mana

Enhances Movement Speed and Attack Speed

Increases Ability Power based on maximum Mana

Increases Attack Damage based on maximum Mana

Enhances Movement Speed and reduces the effect of slows

Spend Mana to recover Health

Enhances Movement Speed and magic damage

Basic attacks slow enemies

Increases Armor and Cooldown Reduction

Basic attacks create a slow field after spell cast

Periodically revives champion upon death

Greatly increases Health, Mana, and Ability Power

Increases Mana and Health Regeneration

Greatly increases Health, Mana, and Ability Power

Activate to fire icy bolts to slow enemies

Massively enhances critical strikes

Overcomes enemies with high Health recovery and Armor

Overcomes enemies with high Armor

Overcomes enemies with high health and armor

Grants Ability Power for kills and assists

Attacks and kills give a small burst of speed

Move faster while attacking enemies and gain a shield when on low health.

Enhances Movement Speed and reduces incoming basic attack damage

Grants you and your ally bonuses when you cast your ultimate.

Attack Damage and stacking Health on Unit Kill

Shields against large bursts of damage

Temporarily disables enemy turrets

Grants a bonus to next attack after spell cast

Increases Health and healing effects

Increases Health and Cooldown Reduction

High armor. Constantly deals damage to nearby enemies. Immobilize enemies to release a wave of damaging flame

Provides Gold, Mana, and Stealth Wards over time

Increases maximum Mana as Mana is spent

Dealing physical damage to enemy champions reduces their Armor

Grants Attack Damage, Life Steal and Life Steal now overheals

Increases maximum Mana as Mana is spent

Melee attacks hit nearby enemies, dealing damage and restoring Health

Melee attacks hit nearby enemies

Tons of Damage

Grants massive Health and Health Regen

Ranged attacks fire two bolts at nearby enemies

Slight bonuses to Critical Strike Chance, Movement Speed and Attack Speed

Movement builds charges that release chain lightning on basic attack

Massively increases Ability Power

Resist magic damage and claw your way back to life.

Provides Ability Power and Stealth Wards over time

Movement builds charges that release a sieging fire attack on release

Tremendously empower other Energized effects.

Grants gold and mana when nearby minions die that you didn't kill

Periodically kill enemy minions to heal and grant gold to a nearby ally

Grants gold when you damage an enemy

Grants a bonus to next attack after spell cast

Increased Attack Speed and Cooldown Reduction

Periodically blocks enemy abilities

Grants Armor and Magic Resistance

Activate to heal allies and damage enemies in an area

Increases Ability Power and Cooldown Reduction

Partner with an ally to protect each other

Massively increases Armor and slows enemy basic attacks

Increases Movement Speed and reduces duration of disabling effects

Increases Ability Power and Movement Speed

Increases Heal and Shield Power, Mana Regeneration, and Cooldown Reduction

Increases Attack Speed, Ability Power, and Cooldown Reduction

Abilities slow enemies

Greatly enhances Movement Speed when out of combat

Overcomes enemies with high health gain

Attack Damage and Cooldown Reduction

Increases Attack Damage and Lethality

Increases magic damage

Increases magic damage

Activate to remove all crowd control debuffs and grant massive Movement Speed

Activate to remove all crowd control debuffs

Activate to greatly increase Movement Speed

Greatly increases defenses, activate to slow nearby enemies

Activate to deal magic damage and slow target champion

Increases Ability Power. Deal bonus magic damage on attack periodically.

Increases Attack Damage and Ability Power, activate to slow a target

Deals additional physical damage when ambushing enemies

Spell damage burns enemies for a portion of their Health

Activate to dash forward and unleash a fiery explosion

Deals damage based on target's Health, can steal Movement Speed

Increases Attack Damage and Magic Resist

Grants bonus Attack Damage when Health is low

Activate to become invincible but unable to take actions

Increases Movement Speed and Cooldown Reduction

Reduce damage taken from champions by a flat amount. Attack while near multiple enemy champions to increase this amount for a short time.

Increases magic damage

Deal damage to empower your heals and shields

Activate to shield nearby allies from damage

Increases Armor and Ability Power

Greatly increases defense near multiple enemies.

Reduces damage from repeated spells and effects.

Allows Viktor to improve an ability of his choice

Allows Viktor to improve an ability of his choice

Allows Viktor to improve an ability of his choice

Increases Ability Power and can be upgraded to improve Viktor's abilities

Improves defense and grants regeneration upon being damaged

Activate to remove all disabling effects from an allied champion

Increases Ability Power, Mana, and Cooldown Reduction

Grants gold and mana when nearby minions die that you didn't kill

Kill minions periodically to heal and grant gold to a nearby ally

Grants gold when you damage enemies

Periodically place a Stealth Ward

Periodically place a Stealth Ward

Periodically place a Vision Ward

Grants increased range and reveals the targetted area

Disables nearby invisible wards and traps for a duration

Massively enhances critical strikes

Constantly deals damage to nearby enemies

Massively increases Ability Power

Nearby enemies take more magic damage

Dealing physical damage to enemy champions reduces their Armor

Activate to heal allies and damage enemies in an area

Activate to shield nearby allies from damage

Tons of Damage

Activate to become invincible but unable to take actions

Basic attacks create a slow field after spell cast

Activate to greatly increase Movement Speed

Deals damage based on target's Health, can steal Movement Speed

Increases Ability Power, Mana, and Cooldown Reduction

Provides Health and Stealth Wards over time

Shield and heal effects on other units grant both of you Attack Speed and their attacks deal additional on-hit magic damage.

Makes a Voidspawn generating Void Gate to push a lane with.

Kalista's spear that binds an Oathsworn Ally.

Kalista's spear that binds an Oathsworn Ally.

Place a long range anti-turret ballista

Attaches a three shot beam to a turret which can then be aimed and fired

Creates another point for your team to Teleport to

Make a turret go invulnerable while charging a powerful barrage

Allows you and allies to repeatedly flash while in a zone

Strengthens nearby minions

Refunds all current Siege Weapons

Places a field that stuns enemy minions and slows champions

Briefly reveals a nearby targeted area

Grants bonus health to nearby Siege Weapons

Lets your Smite slow Champions

Lets your Smite mark Champions, giving you combat power against them.

Build momentum as you move around then smash into enemies.

Deals area of effect damage based on owner's health

Grants Health and Immolate Aura

Grants Health, Mana, and Armor. Activate to speed towards enemies and slow them.

Grants Health and Health Regen

Restores Mana upon levelling up.

Trades incoming damage now for incoming damage later

Periodically blocks enemy abilities

Cannon Barrage gains extra waves

Cannon Barrage fires a mega-cannonball

Cannon Barrage hastes allies

Increases Ability Power and Movement Speed

Stores nearby spellcasts and can consume them to grant Movement Speed and Ability Power.

Increases magic damage

Movement Speed, Magic Resist, and max Health Regeneration

Provides trap and ward detection periodically

Periodically place a Stealth Ward

Gain gold and upgrade by damaging enemy champions

Gain gold and upgrade by executing minions alongside allies

Gain gold and upgrade by executing minions alongside allies

Gain gold and upgrade by damaging enemy champions

Defer damage until later.

Immobilizing a champion causes lightning to strike them

Massive amounts of Cooldown Reduction

Your heals and shields reduce crowd control and grant movement speed

Your heals and shields cool down faster and have greater effect on low health allies

Charge up in combat to deal high damage over time, especially against durable enemies

High burst damage, good against fragile foes

High Magic Resist.Passively slow nearby enemies. When spells are cast near you, release a wave of energy that damages and slows.

Immobilize enemies to gain a shield. Activate to run faster at opponents.

Howling Abyss
  • All
  • Abilityhaste
  • Active
  • Armor
  • Armor penetration
  • Attack speed
  • Aura
  • Boots
  • Consumable
  • Cooldown reduction
  • Critical strike
  • Damage
  • Gold per
  • Health
  • Health regen
  • Jungle
  • Lane
  • Lifesteal
  • Magic penetration
  • Mana
  • Mana regen
  • Nonboots movement
  • On hit
  • Slow
  • Spell block
  • Spell damage
  • Spell vamp
  • Stealth
  • Tenacity
  • Trinket
  • Vision

Slightly increases Movement Speed

Slightly increases Mana Regen

Slightly increases Health Regen

Greatly increases Health

Increases critical strike chance

Moderately increases Ability Power

Increases Mana

Increases Health

Slightly increases Armor

Greatly increases Armor

Slightly increases Magic Resist

Slightly increases Attack Damage

Moderately increases Attack Damage

Greatly increases Attack Damage

Slightly increases Attack Speed

Greatly increases Attack Speed

Slightly increases Critical Strike Chance

Slightly increases Ability Power

Basic attacks restore Health

Good defensive starting item

Good starting item for attackers

Good starting item for casters

Moderately increases Magic Resist

Greatly increases Ability Power

Provides damage and Life Steal on hit - Killing minions grant bonus Gold

Consume to restore Health over time

Consume to restore Mana over time

Allows champion to see invisible or unseen enemy units

Attack speed and a chargable magic hit

Restores Health over time. Refills at shop.

Restores Health and Mana over time and boosts combat power - Refills at Shop

Allows champion to see invisible or unseen enemy units

Good starting item for tanks

Grants increased range and reveals the targetted area

Temporarily increases defenses. Leaves a trail for allies to follow.

Temporarily grants Ability Power and Bonus Damage to champions and turrets.

Temporarily grants Attack Damage and heals you when dealing physical damage to champions.

Consume to restore Health over time

Consume to gain a short window of power.

Activate to speed up nearby allies.

Temporarily increases defenses. Leaves a trail for allies to follow.

Temporarily grants Ability Power and Bonus Damage to champions and turrets.

Temporarily grants Attack Damage and heals you when dealing physical damage to champions.

Filled with gold

Activate to become invincible but unable to take actions

Upgrades to stopwatch

Activate to become invincible but unable to take actions

Nearby enemies take more magic damage

Increases Ability Power based on maximum Mana

Increases Attack Damage based on maximum Mana

Enhances Movement Speed and Attack Speed

Increases Ability Power based on maximum Mana

Increases Attack Damage based on maximum Mana

Enhances Movement Speed and reduces the effect of slows

Spend Mana to recover Health

Enhances Movement Speed and magic damage

Basic attacks slow enemies

Increases Armor and Cooldown Reduction

Basic attacks create a slow field after spell cast

Greatly increases Health, Mana, and Ability Power

Increases Mana and Health Regeneration

Greatly increases Health, Mana, and Ability Power

Activate to fire icy bolts to slow enemies

Massively enhances critical strikes

Overcomes enemies with high Health recovery and Armor

Overcomes enemies with high Armor

Overcomes enemies with high health and armor

Attacks and kills give a small burst of speed

Move faster while attacking enemies and gain a shield when on low health.

Enhances Movement Speed and reduces incoming basic attack damage

Grants you and your ally bonuses when you cast your ultimate.

Attack Damage and stacking Health on Unit Kill

Shields against large bursts of damage

Temporarily disables enemy turrets

Grants a bonus to next attack after spell cast

Increases Health and healing effects

Increases Health and Cooldown Reduction

High armor. Constantly deals damage to nearby enemies. Immobilize enemies to release a wave of damaging flame

Increases maximum Mana as Mana is spent

Dealing physical damage to enemy champions reduces their Armor

Grants Attack Damage, Life Steal and Life Steal now overheals

Increases maximum Mana as Mana is spent

Melee attacks hit nearby enemies, dealing damage and restoring Health

Melee attacks hit nearby enemies

Tons of Damage

Grants massive Health and Health Regen

Ranged attacks fire two bolts at nearby enemies

Slight bonuses to Critical Strike Chance, Movement Speed and Attack Speed

Movement builds charges that release chain lightning on basic attack

Massively increases Ability Power

Resist magic damage and claw your way back to life.

Movement builds charges that release a sieging fire attack on release

Tremendously empower other Energized effects.

Grants a bonus to next attack after spell cast

Increased Attack Speed and Cooldown Reduction

Periodically blocks enemy abilities

Grants Armor and Magic Resistance

Activate to heal allies and damage enemies in an area

Increases Ability Power and Cooldown Reduction

Partner with an ally to protect each other

Massively increases Armor and slows enemy basic attacks

Increases Movement Speed and reduces duration of disabling effects

Good starting item for mages

Increases Ability Power and Movement Speed

Increases Heal and Shield Power, Mana Regeneration, and Cooldown Reduction

Increases Attack Speed, Ability Power, and Cooldown Reduction

Abilities slow enemies

Greatly enhances Movement Speed when out of combat

Overcomes enemies with high health gain

Attack Damage and Cooldown Reduction

Increases Attack Damage and Lethality

Increases magic damage

Increases magic damage

Activate to remove all crowd control debuffs and grant massive Movement Speed

Activate to remove all crowd control debuffs

Activate to greatly increase Movement Speed

Greatly increases defenses, activate to slow nearby enemies

Activate to deal magic damage and slow target champion

Increases Ability Power. Deal bonus magic damage on attack periodically.

Increases Attack Damage and Ability Power, activate to slow a target

Deals additional physical damage when ambushing enemies

Spell damage burns enemies for a portion of their Health

Activate to dash forward and unleash a fiery explosion

Deals damage based on target's Health, can steal Movement Speed

Increases Attack Damage and Magic Resist

Grants bonus Attack Damage when Health is low

Activate to become invincible but unable to take actions

Increases Movement Speed and Cooldown Reduction

Reduce damage taken from champions by a flat amount. Attack while near multiple enemy champions to increase this amount for a short time.

Increases magic damage

Deal damage to empower your heals and shields

Good starting item for attackers

Activate to shield nearby allies from damage

Increases Armor and Ability Power

Greatly increases defense near multiple enemies.

Reduces damage from repeated spells and effects.

Allows Viktor to improve an ability of his choice

Allows Viktor to improve an ability of his choice

Allows Viktor to improve an ability of his choice

Increases Ability Power and can be upgraded to improve Viktor's abilities

Improves defense and grants regeneration upon being damaged

Activate to remove all disabling effects from an allied champion

Increases Ability Power, Mana, and Cooldown Reduction

Grants increased range and reveals the targetted area

Disables nearby invisible wards and traps for a duration

Massively enhances critical strikes

Constantly deals damage to nearby enemies

Massively increases Ability Power

Nearby enemies take more magic damage

Dealing physical damage to enemy champions reduces their Armor

Activate to heal allies and damage enemies in an area

Activate to shield nearby allies from damage

Tons of Damage

Activate to become invincible but unable to take actions

Basic attacks create a slow field after spell cast

Activate to greatly increase Movement Speed

Deals damage based on target's Health, can steal Movement Speed

Increases Ability Power, Mana, and Cooldown Reduction

Shield and heal effects on other units grant both of you Attack Speed and their attacks deal additional on-hit magic damage.

Kalista's spear that binds an Oathsworn Ally.

Kalista's spear that binds an Oathsworn Ally.

King: Fires a barrage of icy artillery

King: Shoots flames that burn units and Turrets

King: Knocks back and grants a large shield

King: Poros knock enemies towards him

Build momentum as you move around then smash into enemies.

Deals area of effect damage based on owner's health

Grants Health and Immolate Aura

Grants Health, Mana, and Armor. Activate to speed towards enemies and slow them.

Grants Health and Health Regen

Restores Mana upon levelling up.

Trades incoming damage now for incoming damage later

Periodically blocks enemy abilities

Cannon Barrage gains extra waves

Cannon Barrage fires a mega-cannonball

Cannon Barrage hastes allies

Increases Ability Power and Movement Speed

Stores nearby spellcasts and can consume them to grant Movement Speed and Ability Power.

Increases magic damage

Movement Speed, Magic Resist, and max Health Regeneration

Consume to restore Health over time

Provides trap and ward detection periodically

Periodically place a Stealth Ward

King: Fires you at your target

King: Summons tornadoes from behind, then fires them forward.

Good starting item for attackers

Defer damage until later.

Immobilizing a champion causes lightning to strike them

Massive amounts of Cooldown Reduction

Your heals and shields reduce crowd control and grant movement speed

Your heals and shields cool down faster and have greater effect on low health allies

Charge up in combat to deal high damage over time, especially against durable enemies

High burst damage, good against fragile foes

High Magic Resist.Passively slow nearby enemies. When spells are cast near you, release a wave of energy that damages and slows.

Immobilize enemies to gain a shield. Activate to run faster at opponents.

Teamfight Tactics
  • All
  • Abilityhaste
  • Active
  • Armor
  • Armor penetration
  • Attack speed
  • Aura
  • Boots
  • Consumable
  • Cooldown reduction
  • Critical strike
  • Damage
  • Gold per
  • Health
  • Health regen
  • Jungle
  • Lane
  • Lifesteal
  • Magic penetration
  • Mana
  • Mana regen
  • Nonboots movement
  • On hit
  • Slow
  • Spell block
  • Spell damage
  • Spell vamp
  • Stealth
  • Tenacity
  • Trinket
  • Vision
Nexus Blitz
  • All
  • Abilityhaste
  • Active
  • Armor
  • Armor penetration
  • Attack speed
  • Aura
  • Boots
  • Consumable
  • Cooldown reduction
  • Critical strike
  • Damage
  • Gold per
  • Health
  • Health regen
  • Jungle
  • Lane
  • Lifesteal
  • Magic penetration
  • Mana
  • Mana regen
  • Nonboots movement
  • On hit
  • Slow
  • Spell block
  • Spell damage
  • Spell vamp
  • Stealth
  • Tenacity
  • Trinket
  • Vision

Slightly increases Movement Speed

Slightly increases Mana Regen

Slightly increases Health Regen

Greatly increases Health

Increases critical strike chance

Moderately increases Ability Power

Increases Mana

Increases Health

Slightly increases Armor

Greatly increases Armor

Slightly increases Magic Resist

Slightly increases Attack Damage

Moderately increases Attack Damage

Greatly increases Attack Damage

Provides damage against Monsters and Mana Regen in the Jungle

Slightly increases Attack Speed

Greatly increases Attack Speed

Slightly increases Ability Power

Basic attacks restore Health

Good defensive starting item

Good starting item for attackers

Good starting item for casters

Moderately increases Magic Resist

Greatly increases Ability Power

Provides Ability Power and Mana. Increases in power as you kill enemies.

Consume to restore Health over time

Attack speed and a chargable magic hit

Restores Health over time. Refills at shop.

Restores Health and Mana over time and boosts combat power - Refills at Shop

Activate to speed up nearby allies.

Temporarily increases defenses. Leaves a trail for allies to follow.

Temporarily grants Ability Power and Bonus Damage to champions and turrets.

Temporarily grants Attack Damage and heals you when dealing physical damage to champions.

Activate to become invincible but unable to take actions

Upgrades to stopwatch

Activate to become invincible but unable to take actions

Nearby enemies take more magic damage

Increases Ability Power based on maximum Mana

Increases Attack Damage based on maximum Mana

Increases Attack Damage based on maximum Health

Enhances Movement Speed and Attack Speed

Increases Ability Power based on maximum Mana

Increases Attack Damage based on maximum Mana

Enhances Movement Speed and reduces the effect of slows

Spend Mana to recover Health

Enhances Movement Speed and magic damage

Basic attacks slow enemies

Increases Armor and Cooldown Reduction

Basic attacks create a slow field after spell cast

Increases Mana and Health Regeneration

Greatly increases Health, Mana, and Ability Power

Activate to fire icy bolts to slow enemies

Massively enhances critical strikes

Overcomes enemies with high Health recovery and Armor

Overcomes enemies with high Armor

Overcomes enemies with high health and armor

Attacks and kills give a small burst of speed

Move faster while attacking enemies and gain a shield when on low health.

Enhances Movement Speed and reduces incoming basic attack damage

Grants you and your ally bonuses when you cast your ultimate.

Attack Damage and stacking Health on Unit Kill

Shields against large bursts of damage

Grants a bonus to next attack after spell cast

Increases Health and healing effects

Increases Health and Cooldown Reduction

High armor. Constantly deals damage to nearby enemies. Immobilize enemies to release a wave of damaging flame

Increases maximum Mana as Mana is spent

Dealing physical damage to enemy champions reduces their Armor

Grants Attack Damage, Life Steal and Life Steal now overheals

Increases maximum Mana as Mana is spent

Melee attacks hit nearby enemies, dealing damage and restoring Health

Melee attacks hit nearby enemies

Tons of Damage

Grants massive Health and Health Regen

Ranged attacks fire two bolts at nearby enemies

Slight bonuses to Critical Strike Chance, Movement Speed and Attack Speed

Movement builds charges that release chain lightning on basic attack

Massively increases Ability Power

Resist magic damage and claw your way back to life.

Movement builds charges that release a sieging fire attack on release

Tremendously empower other Energized effects.

Grants a bonus to next attack after spell cast

Increased Attack Speed and Cooldown Reduction

Periodically blocks enemy abilities

Grants Armor and Magic Resistance

Activate to heal allies and damage enemies in an area

Increases Ability Power and Cooldown Reduction

Partner with an ally to protect each other

Massively increases Armor and slows enemy basic attacks

Increases Movement Speed and reduces duration of disabling effects

Increases Ability Power and Movement Speed

Increases Heal and Shield Power, Mana Regeneration, and Cooldown Reduction

Increases Attack Speed, Ability Power, and Cooldown Reduction

Abilities slow enemies

Greatly enhances Movement Speed when out of combat

Overcomes enemies with high health gain

Activate to increase all magic damage dealt to an enemy champion

Activate to gain 100% Critical Strike Chance for a short duration

Attack Damage and Cooldown Reduction

Increases Attack Damage and Lethality

Increases magic damage

Increases magic damage

Activate to remove all crowd control debuffs and grant massive Movement Speed

Activate to remove all crowd control debuffs

Activate to greatly increase Movement Speed

Greatly increases defenses, activate to slow nearby enemies

Activate to deal magic damage and slow target champion

Increases Ability Power. Deal bonus magic damage on attack periodically.

Increases Attack Damage and Ability Power, activate to slow a target

Deals additional physical damage when ambushing enemies

Spell damage burns enemies for a portion of their Health

Activate to dash forward and unleash a fiery explosion

Deals damage based on target's Health, can steal Movement Speed

Increases Attack Damage and Magic Resist

Grants bonus Attack Damage when Health is low

Activate to become invincible but unable to take actions

Increases Movement Speed and Cooldown Reduction

Reduce damage taken from champions by a flat amount. Attack while near multiple enemy champions to increase this amount for a short time.

Increases magic damage

Improves defense and reduces duration of disabling effects

Mobility and Tenacity

Deal damage to empower your heals and shields

Activate to shield nearby allies from damage

Increases Armor and Ability Power

Greatly increases defense near multiple enemies.

Reduces damage from repeated spells and effects.

Allows Viktor to improve an ability of his choice

Allows Viktor to improve an ability of his choice

Allows Viktor to improve an ability of his choice

Increases Ability Power and can be upgraded to improve Viktor's abilities

Improves defense and grants regeneration upon being damaged

Activate to remove all disabling effects from an allied champion

Increases Ability Power, Mana, and Cooldown Reduction

Periodically place a Stealth Ward

Activate to reveal a nearby area of the map

Periodically place a Stealth Ward

Periodically place a Vision Ward

Grants increased range and reveals the targetted area

Disables nearby invisible wards and traps for a duration

Massively enhances critical strikes

Constantly deals damage to nearby enemies

Massively increases Ability Power

Nearby enemies take more magic damage

Dealing physical damage to enemy champions reduces their Armor

Activate to heal allies and damage enemies in an area

Activate to shield nearby allies from damage

Tons of Damage

Activate to become invincible but unable to take actions

Basic attacks create a slow field after spell cast

Activate to greatly increase Movement Speed

Deals damage based on target's Health, can steal Movement Speed

Increases Ability Power, Mana, and Cooldown Reduction

Shield and heal effects on other units grant both of you Attack Speed and their attacks deal additional on-hit magic damage.

Kalista's spear that binds an Oathsworn Ally.

Kalista's spear that binds an Oathsworn Ally.

Build momentum as you move around then smash into enemies.

Deals area of effect damage based on owner's health

Grants Health and Immolate Aura

Grants Health, Mana, and Armor. Activate to speed towards enemies and slow them.

Grants Health and Health Regen

Restores Mana upon levelling up.

Trades incoming damage now for incoming damage later

Periodically blocks enemy abilities

Cannon Barrage gains extra waves

Cannon Barrage fires a mega-cannonball

Cannon Barrage hastes allies

Increases Ability Power and Movement Speed

Stores nearby spellcasts and can consume them to grant Movement Speed and Ability Power.

Increases magic damage

Enhances Movement Speed and grants temporary wall walking.

Marks the ground, and returns you there after a few moments

Marks the ground, and returns you there after a few moments

Kill monsters faster

Tons of Damage

Increases bonus Health and burns nearby enemies

Spells explode for bonus damage

Attacks deal bonus damage based on the target's maximum Health

Good defensive starting item

Good starting item for attackers

Good starting item for casters

Good starting item for Enchanters

Movement Speed, Magic Resist, and max Health Regeneration

Cast spells to heal

It does EVERYTHING!

Provides trap and ward detection periodically

Periodically place a Stealth Ward

Defer damage until later.

Immobilizing a champion causes lightning to strike them

Massive amounts of Cooldown Reduction

Your heals and shields reduce crowd control and grant movement speed

Your heals and shields cool down faster and have greater effect on low health allies

Charge up in combat to deal high damage over time, especially against durable enemies

High burst damage, good against fragile foes

High Magic Resist.Passively slow nearby enemies. When spells are cast near you, release a wave of energy that damages and slows.

Immobilize enemies to gain a shield. Activate to run faster at opponents.

LoL Stats 2023