Dr. Mundo

the Madman of Zaun

Dr. Mundo resists the first Immobilizing effect that hits him, instead losing Health and dropping a chemical cannister nearby. Dr. Mundo can pick it up by walking over it, restoring Health and reducing this Ability's Cooldown.

Dr. Mundo also has significantly increased Health regeneration.
Cost - 50/60/70/80/90 Health
Dr. Mundo hurls his cleaver, dealing damage equal to a portion of his target's current Health and slowing them for a short time. Dr. Mundo delights in the suffering of others, so he is returned a portion of the Health cost when he successfully lands a cleaver (doubled on killing blows).
Cooldown: 4
Range: 975
Cost - 10/15/20/25/30 Health Every Second
Dr. Mundo drains his Health to reduce the duration of disables and deal continual damage to nearby enemies.
Cooldown: 4
Range: 325
Cost - No Cost
Dr. Mundo gains bonus attack damage based on his missing health, and his next basic attack headbutts his target for additional damage. Passively increases magic resist whenever Dr. Mundo is dealt magic damage or pays a health cost.
Cooldown: 6/5.5/5/4.5/4
Range: 300
Cost - 25% of Current Health
Dr. Mundo sacrifices a portion of his Health for increased Movement Speed and drastically increased Health Regeneration.
Cooldown: 110/100/90
Range: 20
Cost - {{ healthcost }} Health
Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.
Cooldown: 4
Range: 975
Cost - {{ currenthealthcost*100 }}% Current Health
Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage.
Cooldown: 17/16.5/16/15.5/15
Range: 325
Cost - {{ flathealthcost }} Health
Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his missing Health.

Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.
Cooldown: 8/7.5/7/6.5/6
Range: 0
Cost - No Cost
Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains bonus Attack Damage and Move Speed, and regenerates a portion of his maximum Health over a long duration.
Cooldown: 110/100/90
Range: 20
Dr. Mundo
Toxic Dr. Mundo
Mr. Mundoverse
Corporate Mundo
Mundo Mundo
Executioner Mundo
Rageborn Mundo
TPA Mundo
Pool Party Mundo
El Macho Mundo
Frozen Prince Mundo
Corporate Mundo
Utterly mad, tragically homicidal, and horrifyingly purple, Dr. Mundo is what keeps many of Zaun's citizens indoors on particularly dark nights. Now a self-proclaimed physician, he was once a patient of Zaun's most infamous asylum. After "curing" the entire staff, Dr. Mundo established his practice in the empty wards that once treated him and began mimicking the highly unethical procedures he had so often experienced himself. With a full cabinet of medicines and zero medical knowledge, he now makes himself more monstrous with each injection and terrifies the hapless "patients" who wander near his office.
Ally Tips

A well-timed Sadism can bait enemy champions into attacking you even when they lack the damage to finish you.

Spirit Visage will increase the healing done by your ultimate and lower cooldowns on all of your abilities.

Cleavers are a powerful tool for killing neutral monsters. Instead of returning to base, farm neutral monsters until your ultimate can heal you.

Enemy Tips

Try to coordinate high-damage abilities with your allies right after Dr. Mundo uses his ultimate, but if you're unable to kill him quickly with burst he will heal through the damage.

Try casting Ignite when Dr. Mundo uses Sadism to negate a large portion of its healing.